Last updated: October 20, 2026
Tribes 3v3 Weapons Guide: Point Costs & Stats
Tribes 3v3 uses a 12-point loadout budget for weapons, armor, ammo and utility (open the Loadout menu with B; up to 5 saved presets). You carry weapons in a 3-slot hotbar (melee, ranged, utility).
Ranged Weapons — Observed Damage
| Weapon | Ammo | Body | Headshot | Notes |
|---|---|---|---|---|
| Musket | Bullets | ~42 | ~100–126 | Can one-shot a full-HP target on headshot; slow reload, high skill floor |
| Crossbow | Arrows | ? | ~90 | Heavy arrow damage, strong lane poke |
| Bow | Arrows | ? | ? | Arrow-drop projectile, forgiving ammo economy |
| Sling | ? | ? | ? | Budget ranged option |
Melee & Thrown — Observed Damage
| Weapon | Damage | Notes |
|---|---|---|
| Hammer | ~35 | Heavy melee finisher |
| Iron Sword | ? | Solid all-round melee (3 pts) |
| Diamond Dagger | ? | Fast cheap finisher (2 pts) |
| Throwing Knife | ~30 | Thrown poke before a push |
Damage figures below come from official trailer footage and community gameplay (October 2026), not official patch notes. Ranges reflect different weapon upgrade levels and target armor.
Ammo & Utility
| Item | Points | Notes |
|---|---|---|
| Arrows x12 | 1 | Max 36 arrows (3 stacks) |
| Fire Arrows x6 | 2 | Burn damage over time |
| Bandage / Apple | 1 | Healing |
| Smoke | 1 | Blocks sightlines |
| Ammo crates | — | Green supply crates on the map refill ammo mid-round |
Point costs marked "?" are unconfirmed. Headshot damage varies with weapon upgrade level and target armor.
How to choose
- One-shot potential: Musket — rewards precise aim, punishes missing.
- Consistent poke: Crossbow or Bow — arrows are cheap and stackable.
- Finishers: always carry one fast melee (Dagger or Throwing Knife).
Test combinations in the Loadout Builder, or check the Tier List and Best Loadouts.