Last updated: October 20, 2026 — from official trailer footage
Tribes 3v3 Maps Guide
Tribes 3v3 rounds play out on compact arena maps with rail lines, supply crates and multi-level cover. At least five maps are known so far. Only one name is confirmed from in-game signage — the rest are described until official names appear.
Ochre Quarry (name confirmed on signage)
A sandstone quarry with minecart rail tracks, hay-bale style cover blocks and a wooden depot building. Open central lanes reward ranged poke; the rail line is a fast rotation route. Ammo crates spawn mid-map.
Stone Circle
A grassland arena ringed with standing stones and stone arches. The outer ring works as a natural racetrack for rotations, while the center is exposed — cross it only under smoke or after a pick.
Harbor / Lighthouse
A coastal map with a red-and-white lighthouse, docks and water. Seen in official art with a Musket duel — expect long sightlines along the waterfront.
Autumn Village
A village map with a waterwheel, wooden houses and colorful autumn trees. Tight lanes between buildings favor melee finishes and slide movement.
Castle (Japanese-style)
A courtyard map with pagoda-style architecture and tiled roofs. Vertical cover and wall angles make shoulder-peeking (X) and first-person (V) toggles strong here.
Map-wide mechanics
- Ammo crates: green supply crates refill ammunition mid-round.
- Rail lines: fast, exposed rotation routes — watch for crossfire.
- Multi-level cover: most maps have elevated blocks for headglitch-style peeks.
Learn how rounds flow in the Beginner Guide, then pick a weapon for each map in the Loadout Builder.